﻿using LitJson;
using System.Collections;
using UnityEngine;

public class OWObject : MonoBehaviour
{
    public string owName { get { return m_OWName; }set { m_OWName = value; } }
    public string influence { get { return m_Influence; }  }
    [SerializeField]
    string m_OWName;
    [SerializeField]
    protected string m_Influence;
    // Use this for initialization
    void Start()
    {

    } 

    // Update is called once per frame
    void Update()
    {

    }

    //public virtual  JsonData Save()
    //{
    //    JsonData json = new JsonData();
    //    return json;
    //}
    //public virtual bool Load(JsonData json)
    //{
    //    return true;
    //}
    public virtual void UpdateData()
    {
    }
}